Alone In The Office Here

: Implement a 3D audio feature where you hear the faint sound of a copier running or a phone ringing in a distant room, but it stops as soon as you look toward it. For a Documentary or Article (Creative Feature)

: A feature specifically for high-risk solo work (like lab or maintenance environments) that requires a "verbal summon" or digital ping every 15 minutes to ensure the worker is safe. Alone in the Office

: A sanity meter tied to completing mundane tasks. As you finish spreadsheets, the office lights flicker and the environment warps. If you stop working, the "Boss" (a shadowy entity) catches you for time-theft. : Implement a 3D audio feature where you

: Interview people who thrive in silence versus those who find it draining and require "desk toys" or music to stay focused. For an App or Software (Product Feature) If you're building a tool for remote or solo workers: As you finish spreadsheets, the office lights flicker

If you are developing or modding the Alone in the Office horror game, a "feature" might be a new gameplay mechanic:

Which of these directions matches what you're working on, or How do I keep myself motivated when working alone/at home?