Amnesiac
: You are a high-priority target for the Evil team. While you need help identifying your power, revealing yourself too early can lead to a quick execution or a night kill. Guidance for Storytellers
: Once per day, the Amnesiac may visit the Storyteller to guess what their ability is.
: The guess is on the right track or captures a small part of the mechanic. Amnesiac
: The guess is correct, and the ability is officially revealed to the player. Strategies for Players
: Amnesiac abilities should be slightly more powerful than standard Townsfolk to compensate for the time spent "blind". : You are a high-priority target for the Evil team
: At the start of the game, the Storyteller (ST) creates a custom ability specifically for the Amnesiac. This ability usually functions automatically or during the night without the player knowing exactly why things are happening.
: Depending on the ability you design, you may need to wake the Amnesiac at different points in the night (e.g., early for protection, late for information). : The guess is on the right track
: The goal is for the player to solve the puzzle by roughly Day 3 or 4. Avoid overly cryptic or convoluted mechanics that provide no observable feedback.