Beginning Directx 11 Game Programming 📥 💯
Leo dived into HLSL (High-Level Shader Language). He wrote a simple vertex shader to transform the vertices and a pixel shader to color them. He felt like a digital wizard, manipulating pixels at the hardware level.
The worker that generates rendering commands. Beginning DirectX 11 Game Programming
He knew that rendering a triangle required more than just drawing lines. He needed to define the vertices, create a vertex buffer, and write vertex and pixel shaders. Leo dived into HLSL (High-Level Shader Language)