Beginning Directx 11 Game Programming 📥 💯

Leo dived into HLSL (High-Level Shader Language). He wrote a simple vertex shader to transform the vertices and a pixel shader to color them. He felt like a digital wizard, manipulating pixels at the hardware level.

The worker that generates rendering commands. Beginning DirectX 11 Game Programming

He knew that rendering a triangle required more than just drawing lines. He needed to define the vertices, create a vertex buffer, and write vertex and pixel shaders. Leo dived into HLSL (High-Level Shader Language)

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