Are you trying to this on a specific server framework like QBCore or ESX , or
: The primary configuration file where you define: Contract Classes : Difficulty levels from D to S+. Rewards : The amount of GNE or items given per completion.
: A .sql file used to create the necessary tables in your server's database for tracking player XP and contract history. Common Features Expected
: Contains client-side Lua scripts that handle the user interface (laptop app), vehicle tracking, and the "VIN scratching" process.
: A progression system where players unlock higher-tier car contracts as they gain experience.