If you are looking for the or "deep" technical details specifically for Beta 27 (v0.2) , this version was part of the game's transition into a more stable build before its Steam release, introducing refined character abilities and the "Monster Shop" mechanics often discussed in the Cavern Kings Community.
: Unlike many roguelikes with a final floor, Cavern Kings is built on the concept of digging deeper into a bottomless pit. The "deep text" here is the psychological toll of never finding an end, where the only reward for survival is a more difficult challenge.
: Every run generates a unique, lonely cavern. The narrative weight comes from the "trophies" and items you find, which are often the only remnants of those who tried to conquer the depths before you.