To change a player's display text (such as a name tag or overhead GUI) only on the client side, you must perform the update using a . Because this script runs on the individual user's machine, the changes will not replicate to the server or other players, ensuring the display is unique to that specific user. Client-Sided Text Update Methods
: If you need to trigger this change based on a server event (like a level-up or specific achievement), use a RemoteEvent and the :FireClient() method to send a signal to just one specific player. change player display user client sided
: You can also use LocalScripts to change the DisplayName property of a character's Humanoid . When changed locally, it only affects what the client sees. Implementation Best Practices To change a player's display text (such as
: If you have a BillboardGui above characters, a LocalScript can find that GUI and change its Text property. Other players will still see the original text because the server's version remains unchanged. : You can also use LocalScripts to change
: For Screen GUIs, place them in StarterGui . For overhead displays, they are usually found within the player's character model in the Workspace . How to Change the Text of a Gui - Roblox Studio
: Use game.Players.LocalPlayer to reference the specific user whose client is running the script.