He released it for free on Steam mainly to give his fans a smooth download experience, famously labeling it a "boring game with no plot" so players wouldn't have high expectations. In-Game "Narrative" Elements

The game began as a Bilibili live-stream challenge where developer Chen Jiacheng attempted to create a functional zombie game in just 30 minutes .

Although the 30-minute goal wasn't met, the developer spent another 17 days polishing the mechanics, adding maps, and refining the graphics.

One headshot kills most zombies, but ammo is scarce, requiring you to scavenge or use melee attacks (which can trigger a cinematic one-hit kill after five hits).

Recent updates added a surreal level where you must find a specific weapon to face an unkillable monster. 死寂(Deathly Stillness) on Steam

Players have encountered "invisible creatures" and letters mentioning supernatural beings that forced people to abandon their camps, hinting at a larger, unexplained threat. Gameplay Experience

Though the developer claims there is no plot, the levels provide environmental storytelling and specific objectives:

Your task is simple survival—eliminate 30 zombies while navigating a roadblock.