Use the provided material slots to apply displacement maps for the tiles.
The script takes your existing flat roof geometry and instantly applies the correct UVW coordinates, saving hours of manual labor. displacement roof surfaces script
Instead of manually modeling hundreds of individual tiles—a process that is time-consuming and creates massive polygon counts—this script uses a displacement map to render the 3D relief of tiles (such as barrel or flat tiles) on a flat plane during render time. Key Features and Capabilities Use the provided material slots to apply displacement
Start with a flat polygon surface representing your roof in 3ds Max. Run the Script: Apply the script to the surface. Key Features and Capabilities Start with a flat
Because it uses displacement instead of geometry, it keeps scene file sizes smaller, reducing memory consumption.
It utilizes displacement maps to create realistic 3D tile geometry, including thickness and depth, which react to scene lighting.