: Players use a Mana Point (MP) meter for powerful skills and "Guard Cancels." This meter automatically refills over time or through aggressive play.
: Resolved critical issues where players could not control the game with a keyboard after unplugging a controller.
: When health is low, characters enter an "Awakening" state, granting unique passive abilities and access to a cinematic super move. System Requirements
The game is designed to be accessible to newcomers while maintaining depth for veteran fighting game players:
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: Players use a Mana Point (MP) meter for powerful skills and "Guard Cancels." This meter automatically refills over time or through aggressive play.
: Resolved critical issues where players could not control the game with a keyboard after unplugging a controller.
: When health is low, characters enter an "Awakening" state, granting unique passive abilities and access to a cinematic super move. System Requirements
The game is designed to be accessible to newcomers while maintaining depth for veteran fighting game players: