Doors Spawn Entities / Skip Rooms Script | Past... Review
// Function to skip room void SkipRoom() // Load next room GameObject.Find("RoomManager").GetComponent<RoomManager>().LoadNextRoom(roomToSkip);
This script has been used in various game development projects to streamline gameplay mechanics and create a more engaging player experience. With its ease of use and flexibility, it's a valuable tool for any game developer looking to enhance their game's doors and room systems. Doors Spawn Entities / Skip Rooms Script | Past...
// Function to open door public void OpenDoor() isDoorOpened = true; // Function to skip room void SkipRoom() //
public class DoorScript : MonoBehaviour
void Update() // Check if door is opened if (isDoorOpened) // Spawn entity or skip room if (entityToSpawn != null) SpawnEntity(); else if (roomToSkip != null) SkipRoom(); else if (roomToSkip != null) SkipRoom()
Hope this helps!
// Entity to spawn when door is opened public GameObject entityToSpawn;