: There are reports of awkward translations and UI elements that make certain puzzle items difficult to identify.
: Users have noted "soft-locks" where specific item rolls are required to finish a stage, which can feel unfair or purely luck-based.
: The gameplay is a hybrid of a visual novel and a "Typing Match-3" puzzle. Players must master 16 special word attributes to decipher "dream keys" and progress through the story.
: There are reports of awkward translations and UI elements that make certain puzzle items difficult to identify.
: Users have noted "soft-locks" where specific item rolls are required to finish a stage, which can feel unfair or purely luck-based.
: The gameplay is a hybrid of a visual novel and a "Typing Match-3" puzzle. Players must master 16 special word attributes to decipher "dream keys" and progress through the story.