Based on current community scripts for the game, here is a standard feature you could implement:
: Maps the enemy's head, torso, and limbs to lines, making it easy to identify if they are crouching, jumping, or reloading. ESPFrontlines
: The skeleton changes color (e.g., from Red to Green) when the enemy is "visible" or within a clear line of sight, signaling a prime time to fire. Based on current community scripts for the game,
: The thickness and opacity of the skeleton lines adjust based on how far away the enemy is, preventing screen clutter in long-range engagements. and limbs to lines
This feature renders a 2D or 3D line-based skeleton over enemy players, allowing you to see their exact posture and movement behind walls.