: Pure data containers (structs or classes) that hold state but no logic.
: It enables the use of "Actor-Component" patterns alongside "Entity-Component" patterns, making it easier to integrate into existing Unity projects without a total refactor. : Pure data containers (structs or classes) that
For developers looking to integrate or explore the framework: : Pure data containers (structs or classes) that
Unlike standard ECS implementations that prioritize raw performance benchmarks (like Unity's DOTS), EasyCS focuses on —the speed at which a developer can write, maintain, and scale game logic without the steep learning curve typically associated with data-oriented design. It allows developers to separate data from logic using familiar tools like ScriptableObjects. Key Philosophy : Pure data containers (structs or classes) that