is generally described by reviewers as a functional but uninspired tactical strategy game that heavily "crouches" in the shadow of XCOM: Enemy Unknown . Released in late 2014 for PC, PS3, Xbox 360, and Wii U, it serves as a bridge between the third and fourth seasons of the TNT television series. While it successfully replicates basic turn-based mechanics, it is frequently criticized for its dated presentation and lack of strategic depth. Gameplay & Mechanics
You lead a squad of up to six resistance fighters. Players use Action Points (AP) for movement, attacking, or using abilities like overwatch (though some versions notably lacked a standard overwatch). Falling Skies The Game
Between missions, you scavenge for resources (food and materials) to upgrade your base, recruit new fighters, and research advanced weaponry. is generally described by reviewers as a functional
The core loop consists of turn-based squad combat and base management. Gameplay & Mechanics You lead a squad of
A standout feature borrowed from Assassin's Creed is a gopher system where you can send idle recruits on automated recon missions to gather resources without player risk. Strengths and Weaknesses