Fe Annoying Sound Controll Script *op* | Hydrog... 🎁 πŸ†’

Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). πŸ“œ Example Script Logic (Functional)

Automatically detects and mutes sounds that play on a loop faster than 0.1 seconds.

Forces all sounds to PlaybackSpeed = 1 to prevent high-pitched screeching. πŸ”„ Logic & Automation FE Annoying Sound Controll Script *OP* | Hydrog...

Let me know your (like Rayfield, Orion, or Kavo) and I can generate the UI code for you! AI responses may include mistakes. Learn more

Here is a snippet showing how to implement the and Anti-Spam logic: Prevents sounds from triggering when an object is

Should the script the sounds or just Mute them locally?

Select a specific user and silence all sounds parented to their character or tools. πŸ”„ Logic & Automation Let me know your

Only allows sounds to play if they are within a specific stud radius of your character.