Fe Annoying Sound Controll Script *op* | Hydrog... π π
Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). π Example Script Logic (Functional)
Automatically detects and mutes sounds that play on a loop faster than 0.1 seconds.
Forces all sounds to PlaybackSpeed = 1 to prevent high-pitched screeching. π Logic & Automation FE Annoying Sound Controll Script *OP* | Hydrog...
Let me know your (like Rayfield, Orion, or Kavo) and I can generate the UI code for you! AI responses may include mistakes. Learn more
Here is a snippet showing how to implement the and Anti-Spam logic: Prevents sounds from triggering when an object is
Should the script the sounds or just Mute them locally?
Select a specific user and silence all sounds parented to their character or tools. π Logic & Automation Let me know your
Only allows sounds to play if they are within a specific stud radius of your character.