In the standard world of Kerbal Space Program, the air is often described as "soupy." Drag is a simple calculation of part mass, and as long as you have enough thrust, almost anything—including a literal flying brick—will reach the stars.
Predicts how your craft will behave during complex maneuvers like rolls or high-speed turns. ferram aerospace research
If you pull a 15G turn in a heavy fighter, your wings won't just bend—they will snap off , leaving your cockpit to tumble helplessly toward the Kerbin soil. 4. The Reward In the standard world of Kerbal Space Program,
Since you're interested in , a mod for Kerbal Space Program (KSP) that replaces the game's simplified physics with realistic aerodynamics, I've put together a piece that captures the essence of what it's like to transition from "stock" flying to the demanding world of FAR. The Voxel Sky: A Tribute to Ferram Aerospace Research Through a process called voxelization , FAR calculates
With FAR, the game stops seeing your ship as a collection of parts and starts seeing it as a . Through a process called voxelization , FAR calculates how air actually flows over your vessel. A sleek, needle-thin rocket will slice through the atmosphere with minimal resistance, while a wide, flat payload will find the air as solid as a wall. 2. The Transonic Wall