... — File: Braid.v1.0.zip

According to the original developer Jonathan Blow's cleanup notes , critical technical features for a modern "v1.0" would include:

: Support for high-resolution graphics and proper VSync in windowed modes.

: Rewriting the physics system to produce consistent results regardless of the user's refresh rate. File: Braid.v1.0.zip ...

Depending on whether you are modding the original game or building something similar, here are potential feature implementations: 1. New Time Manipulation Mechanic: "Phase Link"

: Two objects (e.g., a platform and a key) are "phase-linked." According to the original developer Jonathan Blow's cleanup

If you are developing a "v1.0" project or a fan-sequel like Braid: More Now Than Ever , you might consider adding:

In Braid , different worlds introduce unique time rules, such as time linked to movement or a "shadow" following your past actions. A new feature could be : New Time Manipulation Mechanic: "Phase Link" : Two

: Similar to the Braid Anniversary Edition , you could implement triggers that reveal developer insights or alternate level designs when stepped on.