: Interacting with others drains a specific meter. When it hits zero, the agent avoids social areas and seeks "Solitude" tiles.
: Use a simple weighted priority queue to store memories based on their "Significance Score." 🎭 Feature 2: Contextual Social Masks
If you tell me more about your (e.g., Python, C#, Unity), I can provide a specific code snippet to get you started.
A physiological layer that forces agents to manage energy beyond just "Sleep."
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