: Materialized monsters may appear; you must hide under the covers or use light to deter them. Phase 2: Dreaming
Once John falls asleep, the game shifts to an exploration-based horror experience. File: Try.to.Fall.Asleep.v1.3.1c.zip ...
The game is structured around a cycle of two distinct phases: Phase 1: Falling Asleep : Materialized monsters may appear; you must hide
: Explore the "Revivel" laboratory and Pinetree Island to piece together John's shattered memories of the accident. : Materialized monsters may appear
: This phase allows for free-roaming and puzzle-solving, though dreams can quickly turn into nightmares.