File: Try.to.fall.asleep.v1.3.1c.zip ... -

: Materialized monsters may appear; you must hide under the covers or use light to deter them. Phase 2: Dreaming

Once John falls asleep, the game shifts to an exploration-based horror experience. File: Try.to.Fall.Asleep.v1.3.1c.zip ...

The game is structured around a cycle of two distinct phases: Phase 1: Falling Asleep : Materialized monsters may appear; you must hide

: Explore the "Revivel" laboratory and Pinetree Island to piece together John's shattered memories of the accident. : Materialized monsters may appear

: This phase allows for free-roaming and puzzle-solving, though dreams can quickly turn into nightmares.