: Use TweenService to make the button physically move (e.g., sink down) when clicked.
Organize your game within the window to keep levels and buttons separated: Maps (Folder) Level1 (Folder) : Contains the base, walls, roof, and props. Find The Button OP Script
-- Variable definitions local clickDetector = script.Parent:WaitForChild("ClickDetector") local nextLevelSpawn = game.Workspace.Maps.Level2.Spawn -- Update this for each level -- Event handler for the click clickDetector.MouseClick:Connect(function(player) local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") then -- Teleporting the player to the next level character.HumanoidRootPart.CFrame = nextLevelSpawn.CFrame + Vector3.new(0, 3, 0) end end) Use code with caution. Copied to clipboard 4. Advanced "OP" Features (Optional) To make your game more dynamic, you can add these features: : Use TweenService to make the button physically move (e
: A part named "Teleport" placed at the start of the next level. Button (Model) : The interactive object players must find. 2. The Button Setup Copied to clipboard 4
: A server-side script that defines what happens upon clicking. 3. Core Teleportation Script
A functional button requires two specific objects inside the part:
: Added to make the button interactive when hovered over and clicked.