Originally released for Windows in , the game has expanded significantly.
: Beyond basic buoyancy, the engine incorporates thermodynamics, fluid dynamics, and basic electrotechnics.
The game operates on a sophisticated particle system using mass-spring networks to simulate rigid bodies. Unlike scripted animations, every sinking event is unique and driven by real-time calculations. Floating Sandbox
: Ships can be authored using simple .png image files in editors like MS Paint, allowing for highly detailed custom creations.
: Users have access to an arsenal including bombs with different behaviors, fire to weaken structures, and tools to punch holes or slice objects in half. Originally released for Windows in , the game
: An integrated tool lets players build objects using a database of over 1,000 materials , each with unique properties like mass, stiffness, and heat capacity.
: Players can trigger storms with hurricane winds, lightning, and massive tsunamis that interact dynamically with their vessels. Unlike scripted animations, every sinking event is unique
: Recent updates have introduced NPCs that walk around the ships and react to the unfolding chaos. Creative Features