Game Design Patterns For Designing Stealth | Comp...

: Actively hunting the player after confirmed detection.

: Players typically engage in a cycle of Observation (gathering info), Planning (identifying routes), Action (executing a move), and Adaptation (reacting to outcomes). Essential Level Design Features Game Design Patterns for Designing Stealth Comp...

: The foundational mechanic where players are monitored through visual (line of sight), auditory (noise levels), and activity-based (disturbing the environment) sensors. : Actively hunting the player after confirmed detection

: Investigating a sound or visual disturbance. Planning (identifying routes)