Game-maker-studio-pro-1-4

: Toby Fox famously used GMS 1.4 to create a cultural phenomenon, proving that narrative and character could outweigh high-end graphics.

: It allowed people who weren't "coders" to build logic using visual blocks, democratizing game creation. game-maker-studio-pro-1-4

and Hotline Miami : Early hits that proved the engine's viability for commercial success. Why Do People Still Use It? : Toby Fox famously used GMS 1

: It has a specific way of handling pixels and rooms that feels native to 2D retro-style development. game-maker-studio-pro-1-4

: For veteran users, the interface was snappy and lacked the "bloat" some feel arrived with later versions.

Despite the release of GameMaker Studio 2 (and the newer GMS 2022+ versions), a hardcore community still clings to 1.4.