It allows for granular control over enemy stats, such as GameSetting.Vail.EnemyHealth or GameSetting.Vail.EnemyDamage , which can be set to values like "Low" , "Normal" , or "High" .

You can manually change a world's difficulty (e.g., from Normal to Peaceful ) by editing the "Mode" field.

Players often copy the contents of this file from a newly created world into an existing save to "import" specific custom settings without starting over. Interesting Metadata Format

The file uses a structured JSON format where each setting is an object containing multiple values. A typical entry looks like this:

GameSetupSaveData.json

Gamesetupsavedata.json -

It allows for granular control over enemy stats, such as GameSetting.Vail.EnemyHealth or GameSetting.Vail.EnemyDamage , which can be set to values like "Low" , "Normal" , or "High" .

You can manually change a world's difficulty (e.g., from Normal to Peaceful ) by editing the "Mode" field. GameSetupSaveData.json

Players often copy the contents of this file from a newly created world into an existing save to "import" specific custom settings without starting over. Interesting Metadata Format It allows for granular control over enemy stats,

The file uses a structured JSON format where each setting is an object containing multiple values. A typical entry looks like this: GameSetupSaveData.json