Giant Dancing Simulator Script Apr 2026
Also, you need to have a CommandHandler script in your game to handle the commands.
-- Configuration local config = { -- Dance moves danceMoves = { "dance1", "dance2", "dance3", }, -- Giant size giantSize = 10, } Giant Dancing Simulator Script
-- Event listener for player added Players.PlayerAdded:Connect(function(player) -- Initialize player data playerData[player.UserId] = { isGiant = false, danceMove = "", } Also, you need to have a CommandHandler script
-- Load dance animations local animator = character:WaitForChild("Humanoid"):WaitForChild("Animator") for danceMove, animationName in pairs(danceAnimations) do local animation = Instance.new("Animation") animation.Name = animationName animation.AnimationId = "rbxassetid://" .. tostring(RunService:LoadAnimation(animationName).AnimationId) animator:LoadAnimation(animation) end end) end) -- Giant size giantSize = 10




























