Since you are on the final GOG version (1.12.5), you have access to the and Alarm Clock integrated into the base game, which are essential for the advanced techniques below. 1. The "Gravity Assist" Masterclass
The most interesting physics quirk in KSP is that your engines are more effective when you are moving fast.
: To reach the outer planets (Jool, Eeloo) with minimal fuel, launch toward Eve first. Passing behind Eve in its orbit will "pull" your craft, boosting your velocity and raising your apoapsis significantly for almost zero delta-V.
: Look for the icon on the bottom left (the transfer window icon). It will calculate the exact date and angle needed to reach Duna or Jool so you don't have to guess when to launch.
Kerbal Space Program (v1.12.5.03190) [gog] Now
Since you are on the final GOG version (1.12.5), you have access to the and Alarm Clock integrated into the base game, which are essential for the advanced techniques below. 1. The "Gravity Assist" Masterclass
The most interesting physics quirk in KSP is that your engines are more effective when you are moving fast. Kerbal Space Program (v1.12.5.03190) [GOG]
: To reach the outer planets (Jool, Eeloo) with minimal fuel, launch toward Eve first. Passing behind Eve in its orbit will "pull" your craft, boosting your velocity and raising your apoapsis significantly for almost zero delta-V. Since you are on the final GOG version (1
: Look for the icon on the bottom left (the transfer window icon). It will calculate the exact date and angle needed to reach Duna or Jool so you don't have to guess when to launch. : To reach the outer planets (Jool, Eeloo)