: Players uncover the mystery of the Elroki tribe and the dark experiments that led to the creation of the island's monsters.
: The lore emphasizes that the "Interlude" is a period of gathering strength. While the Great War between Elmore and Aden has reached a stalemate, dark forces are preparing for the arrival of the Kamael (which occurs in the following expansion), shifting the balance of power forever. Player-Driven Narrative
The specific story arc for Interlude focuses on the discovery of a prehistoric ecosystem and the rising threat of ancient powers:
: A recurring global event where players align with either the Lords of Dawn or the Revolutionaries of Dusk to control the power of the "Seals," which can alter the very fabric of the game world (changing sky colors and summoning world bosses like Lilith and Anakim).
In Lineage 2 , the "real" story is often written by the players through:
: Located across the sea to the west, often embroiled in its own internal power struggles.
In , the story isn't a single linear narrative like a traditional single-player RPG. Instead, it is a grand "Chronicle" set in a world of political intrigue and divine conflict. Interlude serves as a bridging chapter (the transition between the First and Second Thrones) that concludes the saga of Elmoreden's chaotic era. The World and Conflict