Mayhem — Induced
: Affected targets lose the ability to distinguish friend from foe. On their turn, they must move toward the nearest creature and use their most powerful attack.
Inspired by the "Mayhem" spell in The Elder Scrolls or the chaotic themes of The Bacchae . Mayhem Induced
: You gain a "Mayhem Die" (e.g., a d6). You can add this die to any attack roll or damage roll before your next turn. : Affected targets lose the ability to distinguish
: Whenever you take damage or reduce an enemy to 0 HP. Mayhem Induced