“If you kill everything that moves you will not get as good research for example. If you capture everyone you get more army ect.” bit-tech.net Forums · 10 years ago
: Chapter 2 relies heavily on "revisited" missions—older objectives replayed with "Extreme" or "Subsistence" constraints. This is often cited as evidence of the game's unfinished state due to development conflicts.
These video reviews and retrospectives offer a deeper look into the gameplay mechanics and the controversial narrative structure of the game's second chapter: Going Back to MGSV: The Phantom Pain (Part 2: Story) YouTube · Writing on Games A Metal Gear Solid V: The Phantom Pain Retrospective YouTube · Munt Chunk Metal Gear Solid V: The Phantom Pain for PC Video Review YouTube · Gaming Pastime Going Back to MGSV: The Phantom Pain (Part 2: Story)
Critics and players on platforms like Reddit and Metacritic note several key points about the game's second half:
: The base-building aspect is a "mixed bag." While expanding your army is rewarding, it can become a tedious grind that requires real-time waiting for R&D projects to finish.
: Despite story flaws, the core mechanics are considered some of the best in the genre. Players have immense freedom in how they approach outposts, using a vast array of tools and buddy systems like D-Dog or Quiet.