Microsoft Directx 11 Official
: A system that allows developers to use the DX11 API even on older hardware by targeting specific "feature levels" (e.g., targeting DX9 hardware with the DX11 API). Key Iterations and Updates
: The primary component for 3D graphics, introducing features like tessellation for more detailed geometry and Shader Model 5.0 for advanced visual effects. Microsoft DirectX 11
: DX11 separates resource creation and rendering into different objects (Device and Device Context) to better utilize modern multi-core processors. : A system that allows developers to use
: A technology that allows the graphics processing unit (GPU) to handle general-purpose computing tasks, moving work away from the CPU to improve performance. Microsoft DirectX 11