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: Instead of measuring feet or squares on a grid, rooms are often represented by simple geometric shapes or cards . For instance, in the Minimal Dungeon RPG video game, entire encounters and treasures are simplified into interactive squares.
To maintain the "dungeon" feel while minimizing complexity, these games typically rely on three key abstractions:
: Stats are usually limited to three or four essentials like Attack, Defense, and HP . Skill trees are often replaced by instant gear upgrades or a straightforward "stat point" system to keep the game moving.
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