2 - Mutilate-a-doll
FlashDevelop for coding and Flash for component management and compiling.
Sounds were sourced from free libraries like Freesound and edited with Audacity . Version Control: Managed via Git . Key Features Mutilate-a-Doll 2
All menu icons and particles were created using Paint.NET . FlashDevelop for coding and Flash for component management
Ability to manipulate time, weather, and fundamental physical laws within the game scene. Community & Legacy Mutilate-a-Doll 2

