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2 - Mutilate-a-doll

FlashDevelop for coding and Flash for component management and compiling.

Sounds were sourced from free libraries like Freesound and edited with Audacity . Version Control: Managed via Git . Key Features Mutilate-a-Doll 2

All menu icons and particles were created using Paint.NET . FlashDevelop for coding and Flash for component management

Ability to manipulate time, weather, and fundamental physical laws within the game scene. Community & Legacy Mutilate-a-Doll 2