: A toggleable lens that reveals the "raw code" of the environment. While active, you can walk through "corrupted" walls (glitches) or see hidden metadata tags on objects that provide clues to their true origin or password hints.
: Instead of traditional keys, players find fragmented strings of text across different documents. You must manually type these into "Locked Folders" (gateways) within the world. Some passwords might be hidden in the file's "Comment" section, requiring the player to look "outside" the 3D space. Obduction.rar
: Players find smaller .rar files inside the main directory. To solve puzzles, you must "extract" items into the game world, but doing so consumes "Disk Space" (a limited resource). You have to choose which objects to keep manifest and which to compress back into data to progress. : A toggleable lens that reveals the "raw
If is the title of a mystery game, cryptic puzzle, or a "found footage" style digital experience you are developing, here are four unique feature ideas that play on the concept of a corrupted or compressed digital world: You must manually type these into "Locked Folders"
: Since it's a compressed archive, players can manipulate the "Date Modified" attribute of specific rooms or objects. Changing a room’s timestamp to 1998 might revert it to an older, less decayed state, while setting it to the future might show the aftermath of a digital collapse.
Which direction are you taking this—is it a , a pure puzzle , or something else?