Phantom Forces | Fast Animations [open Source] Apr 2026

Using math (CFrames) instead of pre-baked animation files to create natural gun bobbing and recoil.

Allowing developers to easily tweak "Equip" and "Aim" speeds to create a faster, arcade-style experience. Technical Secrets of the Build Phantom Forces | Fast Animations [Open Source]

Roblox developers have long been fascinated by the smooth, visceral feel of . One of the most sought-after features is its high-fidelity animation system. If you’ve come across a project titled "Phantom Forces | Fast Animations [Open Source]," you're looking at a community-driven effort to replicate that iconic FPS "feel." What is the "Fast Animations" Project? Using math (CFrames) instead of pre-baked animation files

This open-source initiative generally refers to a refined and procedural animation system designed to mimic StyLiS Studios' flagship game. Unlike standard Roblox animations that can feel "floaty," these scripts focus on: One of the most sought-after features is its

Inside the Code: Phantom Forces Fast Animations [Open Source]

Instead of standard AnimationTracks, these scripts use CFraming (Coordinate Frames). This allows for "smooth-blending" between walking, sprinting, and aiming. For example, when you move sideways, the script "shoves" the viewmodel slightly to the side to simulate weight.

Most "Phantom Forces" style open-source kits aren't just about the guns; they include the famous movement tech: