: In the Beta, multipliers for forms (like Super Saiyan variants) were often significantly higher. To prevent players from "one-shotting" Story Mode bosses too quickly, these multipliers were lowered in later updates [1].
: Bosses in the Story chapters (e.g., Frizza, Cell) had their health pools increased to match the rising power levels of the player base [2]. PreviousSuper Evolution [BETA] Stat change
In the context of this game's development history, "Previous" usually points to the adjustments made during the transition from the Beta phase to the full release or between major version updates. Common "Stat Changes" in Super Evolution [BETA] : In the Beta, multipliers for forms (like
While specific numbers vary by patch, developers typically implemented these types of stat changes to balance the "Story Mode" and PVP: In the context of this game's development history,
: The rate at which you gained Strength or Zeni from training or completing story quests was adjusted to lengthen the game's progression curve [3].