Ten different players started playing ten different bass-boosted songs. Since the server was "blindly following" the client's command to play music, the sounds stacked into a distorted wall of noise.
Here is a short story exploring what happens when that property changes. The Day the Music Didn't Stop print(game:GetService("SoundService").RespectFi...
The line print(game:GetService("SoundService").RespectFilteringEnabled) is a classic piece of Roblox scripting history. In the world of game development, it serves as a check to see if "chaos" is allowed or if the server is keeping a tight lid on things. The Day the Music Didn't Stop The line
Players began to leave. The city’s carefully crafted atmosphere was replaced by the sound of 1,000 exploding ducks. The city’s carefully crafted atmosphere was replaced by
One player found a "Loud Screaming" audio ID. Because the city was no longer filtering sound playback, the scream echoed into the ears of all 50 people in the server simultaneously.