The qb-vehiclecatalogue script acts as a digital or physical showroom for your server. Instead of players just seeing a list in a menu, this script offers a more interactive experience. The "main.zip" file typically refers to the master branch from GitHub, containing the core logic and assets needed to deploy the feature. Key Features
Server owners can easily adjust where the "catalogue" NPC or interaction point is located to fit their map layout. Installation and Dependencies
Allows players to preview different paint jobs on vehicles in real-time.
To get this running smoothly, your server needs a few specific dependencies commonly found in QBCore setups: For the user interface interactions. qb-target: To handle interaction points (Third-eye). PolyZone: To define the areas for showrooms or test drives.
The qb-vehiclecatalogue script acts as a digital or physical showroom for your server. Instead of players just seeing a list in a menu, this script offers a more interactive experience. The "main.zip" file typically refers to the master branch from GitHub, containing the core logic and assets needed to deploy the feature. Key Features
Server owners can easily adjust where the "catalogue" NPC or interaction point is located to fit their map layout. Installation and Dependencies qb-vehiclecatalogue-main.zip
Allows players to preview different paint jobs on vehicles in real-time. The qb-vehiclecatalogue script acts as a digital or
To get this running smoothly, your server needs a few specific dependencies commonly found in QBCore setups: For the user interface interactions. qb-target: To handle interaction points (Third-eye). PolyZone: To define the areas for showrooms or test drives. Key Features Server owners can easily adjust where