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: Speculation persists regarding character legacies, such as the appearance of a book by "J. Marston" in GTA V , suggesting Jack Marston may have eventually become a writer [26].

: Articles in publications like the New Hanover Gazette [11] or Saint Denis Times [8] change based on player choices [10]. For example, sparing or killing witnesses in the "Who the Hell is Leviticus Cornwall" mission directly alters the subsequent news report [2, 30].

The paper examines how the game bridges the gap between the player and the protagonist, Arthur Morgan [12]. Redemption 2

The game’s depth is enhanced through references to broader literary and cinematic traditions.

In RDR2, newspapers are not just collectibles but dynamic reflections of the player’s impact on the world [32]. : Speculation persists regarding character legacies, such as

: Beyond lore, newspapers provide access to side missions [10] and contain cheat codes that are only unlocked as the story progresses [1, 31].

: Players are active participants rather than mere spectators [12]. The length of play and character attachment create a "safe experimental space" for experiencing empathy for characters different from the player [12]. For example, sparing or killing witnesses in the

: Arthur’s personal journal serves as a secondary narrative layer, documenting his internal thoughts and sketches of the world [25].