11 Sept 2017 — So far I understand it like this: * Resources: A way of referencing assets by filename instead of GUID rerefences (the normal way) Unity Discussions Assets, Resources and AssetBundles - Unity Learn
You cannot easily update individual assets within this file via a CDN; any change requires a full rebuild and redeployment. 3. How to Extract or Edit resources.assets
While the system is convenient, it is often considered a "double-edged sword" by developers.
Resources vs StreamingAssets for mobile. - Unity Discussions
Excellent for rapid development and testing early game concepts. Cons:
You can load any asset dynamically via script without needing to set up complex references in the Inspector.
Everything in the Resources folder is included in your build, regardless of whether it’s actually used in a scene.
For modders or developers needing to recover lost project data, specialized tools are required to open this proprietary format.
11 Sept 2017 — So far I understand it like this: * Resources: A way of referencing assets by filename instead of GUID rerefences (the normal way) Unity Discussions Assets, Resources and AssetBundles - Unity Learn
You cannot easily update individual assets within this file via a CDN; any change requires a full rebuild and redeployment. 3. How to Extract or Edit resources.assets
While the system is convenient, it is often considered a "double-edged sword" by developers. resources.assets
Resources vs StreamingAssets for mobile. - Unity Discussions
Excellent for rapid development and testing early game concepts. Cons: 11 Sept 2017 — So far I understand
You can load any asset dynamically via script without needing to set up complex references in the Inspector.
Everything in the Resources folder is included in your build, regardless of whether it’s actually used in a scene. Resources vs StreamingAssets for mobile
For modders or developers needing to recover lost project data, specialized tools are required to open this proprietary format.