-- Simple function to collect pets local function collectPets(player) -- Loop through all objects in workspace (consider optimizing this) for _, pet in pairs(workspace:GetChildren()) do if pet:IsA("BasePart") then -- Simple check, adjust based on pet object type -- Code here to collect the pet -- For demonstration, just parent it to the player pet.Parent = player.Backpack end end end
-- Example Script to collect pets -- Services local Players = game:GetService("Players")
-- Assuming pets are direct children of the Workspace local workspace = game:GetService("Workspace")
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-- Simple function to collect pets local function collectPets(player) -- Loop through all objects in workspace (consider optimizing this) for _, pet in pairs(workspace:GetChildren()) do if pet:IsA("BasePart") then -- Simple check, adjust based on pet object type -- Code here to collect the pet -- For demonstration, just parent it to the player pet.Parent = player.Backpack end end end
-- Example Script to collect pets -- Services local Players = game:GetService("Players")
-- Assuming pets are direct children of the Workspace local workspace = game:GetService("Workspace")