Games with "Creative" or "Workshop" modes often use S3 as the backend.

When you share a custom map or skin, the game generates a link to an S3 object, allowing other players to download your creation instantly. How S3-Linking is Used Battle Royales

Minimal "base" app size with secondary downloads for voice-acting and high-end graphics.

Instead of shipping a 100GB game file, developers use S3 to host high-resolution textures, audio files, and DLC.

By using Amazon S3 Files , developers can make their buckets accessible as high-performance file systems.

This provides sub-millisecond latency for game servers that need to read and write player data collaboratively across different global regions. :

Loading seasonal map changes and Battle Pass rewards without 50GB patches.

The game "links" to these files and downloads them only when needed (e.g., when you enter a specific new zone), keeping initial install sizes manageable. :