Scripts Page ❲2026 Update❳

This page is a curated collection of my latest screenplays, treatments, and teleplays. Each project represents a unique exploration of [Your Genre, e.g., Neo-Noir or Character-Driven Dramas] .

: Note whether the project is a [First Draft, Final Draft, or Treatment] . Scripts Page

Do you cut page length to industry standard when it matters? This page is a curated collection of my

: All code is regularly updated to meet current [API/Software] standards. Option 3: Professional Formatting Guide Scripts Page

Since a "Scripts Page" can serve different purposes—from a portfolio for a screenwriter to a technical repository for developers—here are three distinct draft options tailored to your likely goal. Option 1: The Screenwriter’s Portfolio

Use this if you are a writer showcasing your work to producers or collaborators.

Command line utility

A cross-platform console application that can export and decompile Source 2 resources similar to the main application.

ValveResourceFormat

.NET library that powers Source 2 Viewer (S2V), also known as VRF. This library can be used to open and extract Source 2 resource files programmatically.

ValveResourceFormat.Renderer

.NET library providing an OpenGL-based rendering engine for Source 2 assets. Standalone rendering of models, maps, particles, animations, lighting, and materials with physically-based rendering (PBR).

ValvePak

.NET library to read Valve Pak (VPK) archives. VPK files are uncompressed archives used to package game content. This library allows you to read and extract files out of these paks.

ValveKeyValue

.NET library to read and write files in Valve key value format. This library aims to be fully compatible with Valve's various implementations of KeyValues format parsing.

C#
// Open package and read a file
using var package = new Package();
package.Read("pak01_dir.vpk");

var packageEntry = package.FindEntry("textures/debug.vtex_c");
package.ReadEntry(packageEntry, out var rawFile);

// Read file as a resource
using var ms = new MemoryStream(rawFile);
using var resource = new Resource();
resource.Read(ms);

Debug.Assert(resource.ResourceType == ResourceType.Texture);

// Get a png from the texture
var texture = (Texture)resource.DataBlock;
using var bitmap = texture.GenerateBitmap();
var png = TextureExtract.ToPngImage(bitmap);

File.WriteAllBytes("image.png", png);
View API documentation
Screenshot of the 3D renderer displaying a Counter-Strike 2 player model on a grid Screenshot showing the VPK package explorer interface with a file tree and a list view Screenshot of the animation graph viewer showing nodes Screenshot of the command line interface showing DATA block for an audio file

This page is a curated collection of my latest screenplays, treatments, and teleplays. Each project represents a unique exploration of [Your Genre, e.g., Neo-Noir or Character-Driven Dramas] .

: Note whether the project is a [First Draft, Final Draft, or Treatment] .

Do you cut page length to industry standard when it matters?

: All code is regularly updated to meet current [API/Software] standards. Option 3: Professional Formatting Guide

Since a "Scripts Page" can serve different purposes—from a portfolio for a screenwriter to a technical repository for developers—here are three distinct draft options tailored to your likely goal. Option 1: The Screenwriter’s Portfolio

Use this if you are a writer showcasing your work to producers or collaborators.

Changelog

Made possible by amazing people

Source 2 Viewer is open-source and built by volunteers. Every contribution helps make it better for everyone.