is a fast-paced, ultraviolent retro first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive . It masterfully fuses the high-speed movement and combat arena style of classic 90s shooters like Quake with the flashy execution and combo-based mechanics of character action spectacles like Devil May Cry . 🩸 Core Narrative
: Progresses through Acts and Layers based on Dante's Inferno (e.g., Prelude, Limbo, Lust, Gluttony). Each layer features a specific climax and boss encounter. Search results for ultrakill
: You control V1 , a war machine that runs purely on fresh blood. Each layer features a specific climax and boss encounter
: A custom physics-based testing room where players can spawn enemies, practice advanced mechanics, and design minimal custom environments. : The combat heavily revolves around advanced mobility
: The combat heavily revolves around advanced mobility techniques like sliding, air dashes, slamming, and specialized projectile boosting.
: With humans extinct, machines must descend rapidly through the layers of Dante’s Hell to slaughter its inhabitants and harvest their life-sustaining blood. 🕹️ Key Gameplay Mechanics