The_sands_of_time Info
: Introduced fluid, wall-running parkour that heavily influenced later series like Assassin's Creed .
Released by in 2003, this title is considered a milestone in the action-adventure genre. the_sands_of_time
: The story is framed as a tale told in the past tense by the Prince. If the player dies, the Prince corrects the story, saying, "No no, it didn't happen that way," reinforcing the game's theme of memory and time. Key Mechanics : : Introduced fluid