: Remove the segments of the geometry that exist on the "outside" of the boundary. 2. Proposed Implementation Steps
: Ensure that after trimming, the remaining geometry is "capped" or closed if it needs to remain a solid volume. 3. Key Feature Considerations
: Identify the intersection points where the geometry crosses the boundary. TrimmingOverhung.7z
: Determine if the project uses a library like Open CASCADE , CGAL , or a game engine like Unity/Unreal . Implement the Clipping Algorithm :
For : Use a Sutherland-Hodgman clipping algorithm or a Mesh Boolean operation. : Remove the segments of the geometry that
Could you clarify the or the software environment this project is built for? Knowing the tech stack will allow for more specific code examples.
: A target geometry (the "overhang") and a reference boundary (the "trimming plane" or "support edge"). Implement the Clipping Algorithm : For : Use
: Allow users to set a "buffer" so that trimming isn't too aggressive.