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Unity Ai Game Programming - Second Edition -

(2015) is a practical, project-based guide designed to help developers implement artificial intelligence in Unity 5 . Published by Packt Publishing, it was authored by Aung Sithu Kyaw, Thet Naing Swe, Clifford Peters, and Ray Barrera.

Concepts are tied together through hands-on examples, culminating in the creation of a simple tank game to test all implemented systems. Critical Perspective Unity AI Game Programming - Second Edition

Learn to implement basic sensory systems for AI agents and couple them with FSMs to manage different character behaviors. (2015) is a practical, project-based guide designed to

Instructions on building believable and efficient artificial flocks and crowds to simulate group behavior. (2015) is a practical