(2015) is a practical, project-based guide designed to help developers implement artificial intelligence in Unity 5 . Published by Packt Publishing, it was authored by Aung Sithu Kyaw, Thet Naing Swe, Clifford Peters, and Ray Barrera.
Concepts are tied together through hands-on examples, culminating in the creation of a simple tank game to test all implemented systems. Critical Perspective Unity AI Game Programming - Second Edition
Learn to implement basic sensory systems for AI agents and couple them with FSMs to manage different character behaviors. (2015) is a practical, project-based guide designed to
Instructions on building believable and efficient artificial flocks and crowds to simulate group behavior. (2015) is a practical