: It requires no wires, threads, or magnets. It is easy to perform surrounded but requires careful handling to avoid minor accidental stabs from pins.
: Reviewers from MJM Magic suggest it "totally freaks out" spectators and is a great "fun diversion" in an act. 3. The Voodoo Doll Game (1965 Board Game) Voodoo Doll
: Players insert plastic pins into holes in the doll. If a pin hits a hidden metal peg, a "witch doctor" jumps out of a nearby hut. : It requires no wires, threads, or magnets
: It requires no wires, threads, or magnets. It is easy to perform surrounded but requires careful handling to avoid minor accidental stabs from pins.
: Reviewers from MJM Magic suggest it "totally freaks out" spectators and is a great "fun diversion" in an act. 3. The Voodoo Doll Game (1965 Board Game)
: Players insert plastic pins into holes in the doll. If a pin hits a hidden metal peg, a "witch doctor" jumps out of a nearby hut.