We Who Are About To Die | FRESH – REPORT |

Every action, from swinging a heavy mace to dashing away from an opponent, drains stamina. Exhausted gladiators become much more vulnerable.

The game is split into two primary phases: a where you manage your gladiator's health and gear, and a combat phase in the arena. We Who Are About To Die

Between matches, you must visit the blacksmith, heal wounds, and invest in training at your Scollo (gladiator school). Managing your two currencies—Gold (for gear/healing) and Fame (for influence/info)—is critical for long-term survival. Key Features Every action, from swinging a heavy mace to

is a hardcore gladiator roguelite featuring a heavy emphasis on physics-based combat and deep career management. Developed by Jordy Lakiere , it tasks you with guiding randomized aspirants from the lowly fighting pits to the glory of the Grand Stadium—though most will meet a permanent, messy end along the way. Core Gameplay Mechanics Between matches, you must visit the blacksmith, heal