To ensure consistency across the "K..." sectors, we are formalizing these universal laws:
We want to ensure that these "Dungeon Rules" add depth without turning the game into a spreadsheet. Let’s build a better crawl. — Dom Llamas & The Design Team
Dom Llamas, K... Status: Draft / Pending Review Scope: Core Gameplay Mechanics & Progression The Vision
Total darkness now adds a +3 difficulty modifier to all checks. Torches are no longer just flavor; they are life-support.
For every three rooms cleared, one inventory slot must be sacrificed to "Supplies" to maintain party Resolve.
Does the "TRI-FECTA" feel too restrictive for melee builds?